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You arrive alone at a research station without power. The job is routine: restore its systems, one at a time.
Then a woman makes contact. According to the station’s own records, she died seventeen days earlier.
Is it a person, a computer, a recording — or something else? The official version is on file. You don’t have to believe it.
FIRST PERSON · SINGLE PLAYER · PC
Breakers, circuits, pressure, life support. Every task grows out of the station’s physical systems, and every repair changes the world around you — including systems you may later wish you had left alone.
02 · READ
Documents, logs and transmissions open in a clear reading view; key finds are kept on your tablet. The official story is all there. So are the gaps.
03 · LISTEN
Believable, abandoned spaces — larger than one room, small enough to learn by heart. Tension built from light, sound and being alone. No weapons. No chase.
Everything here is captured in-engine from the game in development. Staged cameras, no HUD, no added scenery.
We are an independent studio making atmospheric, story-driven games for players who like to discover a world one detail at a time.
Our focus is deliberate: believable spaces, meaningful interactions, and a mystery worth carrying home. ARCADIA is our first game.
Publishing, press or collaboration — send us a message. A small studio means a direct conversation.
lukasz@outerhush.com